Sunday, July 25, 2010

Policeman? What policeman?

Last Friday was an amazing day... I got a job at Hatch as a rotoscope grunt! I'm really, really happy about it, as it's one of the places I really wanted to work at. Plus I'll get to work with Andre and Rob. =)

So I've been practicing up my rotoscoping. My first attempt at this didn't go so well, as a tutorial I took left out some little things that were quite needed. Anyway, here's the result I got from one of my practice pieces.

What's so special about this video? Well, there is supposed to be a cop chasing the car down the street. With some quick masks he's gone. It's really easy to do this, actually.

Monday, July 19, 2010

A better link to the floursack...

An Old Flash Assignment

I dug up this old flour sack assignment I did way back when. It had to be 2 minutes, I think, very rough, and matched to music. Though I'm not much of a 2d artist, I wound up having quite a lot of fun with it!

"A Giant Flour Sack Attacks A City, Then Kills The SUN."

Friday, July 16, 2010

Still working on the alley, looking for work.

Still looking for work, and doing a fair amount of cold calling. I really, really want to work, but it seems there aren't many people hiring at the moment. Silverback might be hiring, and I'd just love to work there, but I guess we'll see what happens.

So working on the demo reel, and trying to get a job. Life as usual.

Wednesday, July 14, 2010

Monday, July 12, 2010

Updated Alleyway

Hey hey,

As you can see, I'm still working on the alley, and have moved into texturing. I'm really trying to go for a dirty look, and it's getting there. The pavement is really bothering me, and I may try to find the actual type of pavestone I need here and take a photo of it.

Friday, July 2, 2010

An alleyway I'm starting

Hey all,

I just haven't updated much in the last week, so I thought I'd pop in a quick render of the alley I'm working on. I plan to get right to the point of texturing, get most of it done, then just start to tear things apart - warp gutters, make holes, break beams, etc, to get a really dirty rusty feel to everything. It's mostly based upon the above image. Should be fun!