Friday, April 30, 2010

What I'm up to lately


Hey hey. Lately I'm still working on low poly and/or company tests. These days it's an environment test for splash damage, here.

As you can see, they give you a pretty simple piece of concept art and a few rules. Its up to you to make it into an actual scene.

This still has quite a ways to go, and I still have a lot of polys to throw around in there.

Wednesday, April 21, 2010

More...

More updating


Just some more updating on this tower. In some interesting news, looks like we'll be making a few things for the Unreal Development Kit.

Tuesday, April 20, 2010

Today's Werk



Today I played with tower arches and columns today, and this came out of it. I'm not entirely sure if I'm using it for a creepy night scene with jungle stuff or a nice daytime scene where it's a fountain or in a fountain.

Low Poly Stuff


Hey hey,

2 months and two weeks left! I'm looking for work. Everyone and everything on Gamasutra's had the chance to reject my talented ass. ^_^

Here's a low poly scene I did a little while ago. 1,392 polys, and a single 1k texture map for everything.

Thursday, April 8, 2010

Gimme Monies, TurboSquid!


This is a clock I put together in a little under 6 hours today. I put it up on TurboSquid.

Wednesday, April 7, 2010

TurboSquid












Just playing around with lighting, and making a simple beer mug for TurboSquid.com.

Looking forward to next week's classes, as we'll be working in conjunction with Fredricton's Centre for Arts and Technology making a quick short. Hopefully that will run smoothly, but I hope to get a job soon much more.
Whoever hires me is going to get a guy who'll work his butt off for him/her/it. =))