Thursday, February 15, 2018

Wednesday, February 14, 2018

Tuesday, January 23, 2018

New Project on Marketplace: Videshi's Roleplaying/Progression Game Hammers!




These are a variety of one-handed mallets created for use in RPG/Survival games when upgrades or progressive versions of items are needed. These particular mallets are one-handed, and are actually based off of measurements from the 1919 book “A Course In Wood Turning”. The “level” of the mallets progress from wood, to stone, to metal, to crystal, which are further broken down into four levels apiece, for a total of sixteen levels.


Each instance comes with additional tint and emissive controls tied to masks to create alternate colours and/or glow effects, lending to the possibility of creating a much larger item progression level. Additionally, a template has been set up to include custom glow patterns. Using this template, adding magical symbols, logos, or effects is simple! Instructions included as an image within the main project folder, as well as in preview images. Change any item to any hue, add custom glowing patterns, and make a small library of items for your project!

TECHNICAL INFORMATION (1900 char)*

Features:
  • Seven individual meshes/skeletons/physics assets.
  • Multiple resolutions for easy LOD setups.
  • Instances are set up with custom masks for use with emission and tint.
  • A template has been set up to include custom glow patterns. Using this template, adding magical symbols, logos, or effects is simple! Instructions included as an image within the main project folder, as well as in preview images.
  • An example map with the main assets and material variations laid out in 4k resolution, set to the Unreal Marketplace standards. Example level's ground material is from Epic's free starter content.
Texture Sizes:
  • 4096
  • 2048
  • 1024
  • 512
  • 256
Scaled to Epic skeleton: (No)
Collision: (Yes- Simple)
Triangle Count: Wood = 240 Stone = 576-584 Metal = 682-1,202 Crystal = 3,800-4,080
(With UE4's LOD Options; low as 1,020)
LODs: Not set up, but 5 material levels available for use. Items made to scale easily.
Number of Meshes: Seven skeletal meshes.
Number of Materials and Material Instances: One main material, 82 instances.
Number of Textures: 3 per type, 16 materials, 5 resolutions each, makes 240 textures. There are also 7 masks and 1 example pattern.
Supported Development Platforms: Created on 4.17.2. Project is not complex and most builds should be supported, though are untested.
Supported Target Build Platforms: 4.17.2, but project is relatively non-complex.
Documentation: Documentation can be found within project directory as an image.

Monday, January 15, 2018

New project released on Unreal Marketplace! Videshi's Low-Poly Round Shield!











This is a simple, low-polygon shield with thirty-nine different style variations, broken down between copper round-shield types and wooden shields with steel. Fifteen of these variations can be considered “default” variations that are laid out in such a way as to be very easily taken, copied and modified to suit individual client needs. All include 2048/1024/512/256 variations.

Many of the shield textures are highly-detailed and lean towards fantasy/medieval themes, with some including medieval scenes and fantasy creatures.

With the clearly laid-out materials, instancing, and structure of this project along with it's scale-able resolution and polygon count, this is an excellent project for both mobile and high-end graphical environments.

If interest is shown in this pack, SUPERFUNTIMES will also add further materials such as steel, iron, and various versions that include further variations such as dirt and rust. Please comment below or message if you are interested in an updated version – though be aware that additional content may increase the price-point, depending on amount and complexity.

TECHNICAL INFORMATION

Features:
- A 3,256-triangle shield mesh, along with a 324-triangle version, and 14 individual meshes should clients require individual, unique parts.

- Shields all use one material, with 39 instances using 2048/1024/512/256 resolutions, for 156 individual instances.

- Parameters are clearly laid out and can be easily added upon from the parent material(s).

- All materials/instances use a base colour texture, a normal texture, and a combined occlusion(R)/roughness(G)/metallic(B) texture.

- An example map with the main assets and material variations laid out in 2k resolution, set to the Unreal Marketplace standards. Individual shield examples are laid out and labelled for easy use. Example level's ground material is from Epic's free starter content.

Thursday, December 7, 2017

New Unreal Marketplace Asset: Videshi's Guillotine!








This is a reasonably low-poly guillotine largely based off of old French blueprints found by the artist. The model is based upon these original designs, animated, and given highly-detailed PBR materials. Several additional detailed materials have been added to suit your thematic needs: standard wooden, mouldy, old/dusty-mouldy and a blood material that can be used with blend nodes to lay on top of the others (example included in project). These materials can be mixed and matched in blueprinting to create additional combinations.

The pack includes:
  • A guillotine and rope static mesh/animations, as well as individually laid-out meshes should you need to create, for example, un-assembled pieces on a table.
  • Guillotine and rope use five materials. Size variations are the standard 4096/2048/1024/512 resolutions. With three main material sets, and one blood material that can be laid on top of these materials as an extra detail. An example material displaying how to blend the blood layer in is included in the project's material directory.
  • A rope animation and blade animation, as well as animation blueprints for both. Animation blueprint is simple and set to a preferred speed, but can be altered for your needs. The inclusion of individual meshes allows you to create your own within the engine.
  • An example map with the main asset and material variations laid out in 4k resolution, set to the Unreal Marketplace standards. Ground material in test map is from starter content.

Technical Information:


  • Materials: Materials use the base colour, metallic, roughness, normal and ambient occlusion channels. There are four material “sets”, with 4096, 2048, 1024 and 512-sized versions, for a total of 80 materials.
  • Textures: Three textures per material, with ambient occlusion, roughness and metallic contained within an individual texture's RGB channels.
  • Example Level: Includes a simple landscape set to the Unreal Marketplace's default scene settings. Materials are not yet instanced, assuming user will want more flexibility, but are cleanly laid out and ready for immediate instancing. Example level's ground material is from Epic's free starter content.   

Wednesday, November 29, 2017

Sneak Peek, Next Marketplace Asset!




Clack! Shiiiink! Thump!
The film's extras, dressed as peasants, applaud loudly.


Pretty low-detail at the moment, but it's painting time now. Animated, of course. 

Tuesday, November 14, 2017

Kraka-THOOM!





Quick little fun thing this afternoon.

UPDATE: This was upgraded into another Unreal Marketplace upload! Well, pending approval! I made some pretty significant alterations, added an alternate dark iron material/textures, and said dark iron material can be directly blended with the shiny steel material to suit the client's needs.

The details you see on the blades and on the handles are purely textured. All versions are ~10k verts. It could be reduced in many places quite easily, but I don't see the need at the moment.

Here's a quick shot of them all in a row, minus blended stuff:


Update next day: Uploaded to Marketplace! =)